- Flexible and extensible framework
- Support out-of-core data sets processing and visualization
- Surface reconstruction (enhanced marching cubes algorithm)
- Surface rendering, multiple surface rendering
- Volume rendering with ray casting
- Texture-based volume rendering
- Various segmentation algorithm
- Various registration algorithm
- Hardware accelerated 2D image rendering(via OpenGL
texture mapping)
-
Hardware accelerated surface rendering (via
OpenGL and its extensions)
- 3D interaction based on 3D widgets
- SSE acceleration
|