History of 3DMed

3DMed has an even longer history than that of MITK:

Before 3DMed 2.0: 3DMed worked without MITK. It provided both the graphical user interface and the implementation of underlying algorithms.

3DMed 2.0: Algorithm implementations are separared from the user interface which forms the MITK.So ,since that, 3DMed has been incharge of the interface part only, which was devoloped based on the qt3 toolkit provided by Trolltech.

3DMed 2.x: New functions are integrated into the platform taking advantage of the plugin mechanism.

3DMed 2.2.0 Open Source: We published the source code of 3DMed 2.2.0 for user to study and use.

3DMed 3.0: Based on MITK 2.x, 3DMed 3.0 was developed to support large datasets using the out-of-core mechanism.

3DMed 4.0: Together with MITK 2.3, 3DMed 4.0 was released which was refactoried with a QT4 based user interface. The source code was also open, and can be compiled within different system environments. The plugin SDK interface was also redesigned which makes the extension of functions more flexible.

Together with the development of MITK, 3DMed is currrenly extending its functions based on the new plugin interface.

3DMed 5.0

This is our new version of 3DMed.

In this version, we made the following changes:

1. The default build environment for the application is Qt5.

2. We added a Save as AVI plug-in.

3. We fixed some bugs.

3DMed 4.6

This is our new version of 3DMed.

In this version, we made the following changes:

1. We added a OpenCLMultiVolumeRendering plug-in for OpenCL based Multi-volume Rendering.

2. We added a BoneAnalysis plug-in for bone-density analysis

3. We added a CenterLineAnalysis plug-in for center-line extraction and visualization

4. We added a SurfaceRendering plug-in to support depth-peeling

3DMed 4.5

This is our new version of 3DMed.

In this version, we made the following changes:

1. We added a OpenCL Volume Rendering plug-in for OpenCL based Volume Rendering.

2. We added two state-transition based Volume Rendering plug-ins CUDA Delta-Accumulation Volume Rendering and Multi-Layer Volume Rendering.

3. We added a CUDA Wall Carving Rendering plug-in for endoscopy volume rendering with wall-carving function.

4. We added a CUDA Wall Penetrate Rendering plug-in for endoscopy volume rendering with wall-penetrating function.

5. We added a Value Visualization plug-in for slice viewing with property value visualization.

6. We added center-line navigation support for volume rendering.

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